# GLES 3 -- MSAA sensitive tests

dEQP-GLES3.info.*
dEQP-GLES3.functional.prerequisite.*
dEQP-GLES3.functional.color_clear.*
dEQP-GLES3.functional.depth_stencil_clear.*
dEQP-GLES3.functional.shaders.derivate.*
dEQP-GLES3.functional.shaders.discard.*
dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex
dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
dEQP-GLES3.functional.shaders.builtin_variable.pointcoord
dEQP-GLES3.functional.shaders.fragdepth.*
dEQP-GLES3.functional.fragment_ops.*
dEQP-GLES3.functional.rasterization.primitives.*
dEQP-GLES3.functional.rasterization.fill_rules.*
dEQP-GLES3.functional.rasterization.culling.*
dEQP-GLES3.functional.rasterization.interpolation.*
dEQP-GLES3.functional.occlusion_query.*
dEQP-GLES3.functional.rasterizer_discard.basic.*
dEQP-GLES3.functional.rasterizer_discard.scissor.*
dEQP-GLES3.functional.multisample.default_framebuffer.*
dEQP-GLES3.functional.read_pixels.*
dEQP-GLES3.functional.clipping.*
dEQP-GLES3.functional.polygon_offset.default_*
